![]() ![]() However, Cedric becomes less useful during the boss fight since there are barely any mobs that drops mana crystals that bosses summons. It should also be a no-brainer to pick this statue as well for spellcasters or SP builds. Picking up mana crystals makes it faster and safer to clear trash mobs throughout the level before boss fights. ![]() Personally, Cedric, Kyra, and Wylmir have the most beneficial effects. But some classes don't have specialized elements in their attacks which allow for more freedom to choose other elemental-based statues. There are no "Best statues overall" or more so it's a broad question.įactors to choose which statue to use depends on what class and build you're going into, regardless if its for the build effect or upgrade effect. I am more a fan of moonshine for relyable damage. Maybe I try bolgarth when I have higher statue levels. I see that espacially wizard profits from bolgarth movement, but you would lose a lot of damage with bolgarth. Playing a wizard with Daran, cedric and wylmir does so much damage, its incredible! You cant freeze, poison and burn every enemy.īolgarth I dont know much about. The damage increase statues have the disadvantage, that they are dependent. However, Daran is Tier 1 on wizard because of the relyable bleed. (moonshine/wicked sickness/items/bestiary) The % damage increase statues I think are not so good, because every damage increase is calculated additivly and you get a lot of damage increase from other sources already. Also it makes "skill cost increase" a significant damage source.Ĭalis and cedric are decent, you cant have enough skillpower and attackpower. Wylmir imo is broken, if it works the way I believe it does, because some skills scale incredible well.Ī Lv 20 Wylmir would increase the base damage of orb of winter ~10 fold. Why Kyra in Tier 3? Because it requires you to scale attackpower and skill power. ![]()
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